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Summary

A professional 3D animator with a passion for bringing characters to life. Skilled in realistic and cartoony animations. Experienced with animating a variety of characters and props for gameplay and cinematics.

Work Experience

Animator (Contract) – Microsoft HXT – Redmond, WA

Mar 2017 – Current

  • Animated a variety of characters and props for various demos and prototypes using hand-keyed animation
  • Rigged various characters and props
  • Worked with designers and engineers to help prototype new systems

3D Animator/Generalist (Freelance) – Maritime Training Services – Seattle, WA

Jul 2016 – Jul 2016

  • Cleaned up model that was provided, by adding missing features and redoing some topology, so it would look its best when rendered
  • Animated camera for various shots
  • Worked with the lead to get shots approved and renderable

Animator   –   Glu Mobile   –   Bellevue, WA

Jan 2014 – Jan 2016

  • Animated a variety of characters and weapons using hand-keyed animation
  • Rigged a variety of characters, weapons, and props
  • Worked closely with leads and designers to help prototype new systems, including state machine setup using Unity’s mecanim
  • Titles Worked On:
    • “Deer Hunter 2014” (2014)
    • “Dino Hunter: Deadly Shores” (2014)
    • “Deer Hunter 2016” (2015)

Cinematic Artist (Contract)   –   Microsoft Turn 10 Studios   –   Redmond, WA

Feb 2013 – Dec 2013

  • Animated characters using both hand-keyed animation and motion capture cleanup
  • Modeled, rigged, and animated several props and vehicles
  • Worked closely with different departments to get animations working within the game
  • Title Worked On:
    • “Forza Motorsport 5” (2013)

Animator   –   Timegate Studios   –   Sugar Land, TX

Oct 2011 – Dec 2012

  • Animated a variety of gameplay and cutscene characters, weapons, and props using hand-keyed animation and motion capture cleanup
  • Rigged and animated several props
  • Worked with art directors, technical artists, and game designers to prototype a new AI cover system
  • Title Worked On:
    • “Aliens: Colonial Marines” (2013)

Animator (Contract)   –   Irrational Games   –   Quincy, MA

Jun 2012 – Nov 2012

  • Animated characters using hand-keyed animation and motion capture cleanup as part of the AI team
  • Created animations for AI characters and first-person hand movements – including melee fatalities, AI combat, scripted events, and FaceFX
  • Worked closely with leads and game designers to get animations working within the game
  • Title Worked On:
    • “Bioshock Infinite” (2013)

Skills

Animation

  • Proficiency in realistic and cartoony performances
  • Animated a range of characters, props, and creatures
  • Experienced in hand-keyed animation and motion capture cleanup
  • Able to animate physical movement as well as subtle emotional performances

Other

  • Rigging, state machine setup, modeling, and texturing

Software

  • Autodesk Maya, 3ds Max, and Motion Builder
  • Unity and Unreal Engine
  • Advanced Skeleton
  • Adobe After Effects, Photoshop, and Illustrator

Education

BS Character Animation   –   Southern Adventist University   –   Collegedale, TN

Aug 2007 – May 2011