Resume



Summary

A professional 3D animator with a passion for bringing characters to life. Skilled in realistic and cartoony animations. Experienced with animating a variety of characters and props for gameplay and cinematics.

Work Experience

Senior Cinematics Animator – WB Games/Avalanche Software – Salt Lake City, UT

Jul 2021 – Sep 2022

  • Animated a variety of characters, creatures and props using mocap and hand-keyed animation as part of the cinematics team

  • Provided assistance and feedback for a small group of outsourcer animators

  • Worked closely with leads, layout artists, and designers to get animations working within the game

  • Titles Worked On:

    • “Hogwarts Legacy”

Animator – Final Strike Games – Bellevue, WA

Jan 2020 – Feb 2021

  • Animated a variety of characters and props using hand-keyed animation

  • Worked on in-game animations, as well as main menu vignettes and character selection animations

  • Collaborated with leads and designers to create new systems and characters

  • Titles Worked On:

    • “Rocket Arena”

Interactive Cinematic Animator (Contract) – Naughty Dog – Santa Monica, CA

May 2019 – Dec 2019

  • Animated characters and props using motion capture cleanup and hand-keyed animation, as part of the In-Game Cinematics team

  • Animated previs, assembled motion capture clips, and then did polish and facial animation for various in-game story moments

  • Worked closely with leads and game designers to get animations working smoothly within the game

  • Titles Worked On:

    • “The Last of Us Part 2”

Animator (Contract) – Microsoft MRW Studio – Redmond, WA

Mar 2017 – Sep 2018

  • Animated a variety of characters and props for prototypes and demos for MR devices

  • Rigged various characters and props

  • Animated Xbox Avatars using hand-keyed animation

  • Projects Worked On:

    • “Xbox Avatars 2018”

3D Animator/Generalist (Freelance) – Maritime Training Services – Seattle, WA

Jul 2016 – Jul 2016

  • Cleaned up model that was provided, by adding missing features and redoing some topology, so it would look its best when rendered

  • Animated camera for various shots

  • Worked with the lead to get shots approved and renderable

Animator   –   Glu Mobile   –   Bellevue, WA

Jan 2014 – Jan 2016

  • Animated a variety of characters and weapons using hand-keyed animation

  • Rigged a variety of characters, weapons, and props

  • Worked closely with leads and designers to help prototype new systems, including state machine setup using Unity’s mecanim

  • Titles Worked On:

    • “Deer Hunter 2014” (2014)

    • “Dino Hunter: Deadly Shores” (2014)

    • “Deer Hunter 2016” (2015)

Cinematic Artist (Contract)   –   Microsoft Turn 10 Studios   –   Redmond, WA

Feb 2013 – Dec 2013

  • Animated characters using both hand-keyed animation and motion capture cleanup

  • Modeled, rigged, and animated several props and vehicles

  • Worked closely with different departments to get animations working within the game

  • Title Worked On:

    • “Forza Motorsport 5” (2013)

Animator   –   Timegate Studios   –   Sugar Land, TX

Oct 2011 – Dec 2012

  • Animated a variety of gameplay and cutscene characters, weapons, and props using hand-keyed animation and motion capture cleanup

  • Rigged and animated several props

  • Worked with art directors, technical artists, and game designers to prototype a new AI cover system

  • Title Worked On:

    • “Aliens: Colonial Marines” (2013)

Animator (Contract)   –   Irrational Games   –   Quincy, MA

Jun 2012 – Nov 2012

  • Animated characters using hand-keyed animation and motion capture cleanup as part of the AI team

  • Created animations for AI characters and first-person hand movements – including melee fatalities, AI combat, scripted events, and FaceFX

  • Worked closely with leads and game designers to get animations working within the game

  • Title Worked On:

    • “Bioshock Infinite” (2013)

Skills

Animation

  • Proficiency in realistic and cartoony performances

  • Animated a range of characters, props, and creatures

  • Experienced in hand-keyed animation and motion capture cleanup

Other

  • Rigging, state machine setup, modeling, and texturing

Software

  • Autodesk Maya, 3ds Max, and Motion Builder

  • Unity and Unreal Engine

  • Adobe After Effects, Photoshop, and Illustrator

Education

BS Character Animation   –   Southern Adventist University   –   Collegedale, TN

Aug 2007 – May 2011